MW2 Akimbo Model 1887 Patch Explanation And Work-Around

Akimbo Model 1887 MW2

If you’ve played Modern Warfare 2 online you’ve probably been in a lobby with Level 67-70 players, and have been absolutely owned by the double shotguns they run around with.  These are the Akimbo Model 1887’s and you’ve probably heard that they were patched to be less effective.  If you follow the scene you may have even heard that there is  a work-around to use the Akimbo Models as they were pre-patch.

In-game last night I was surprised by the number of people who were confused about this subject so I am going to set the record straight once and for all.

What You Need To Know
1. The Akimbo Model 1887’s were patched to be less effective.
2. The Model 1887’s can still be used exactly like they were pre-patch.

So What’s The Work-Around?
The work-around is simple.  Use Bling Pro in your first perk slot and apply Akimbo and FMJ.  Your Model 1887’s now have the same range as they were pre-patch.  ModernWarFAIL2 Blog and nearly every gaming forum have posted this work-around.

Huh?  How Does FMJ Affect Range?
Quite simply, FMJ doesn’t affect range.  It gives greater bullet penetration and nothing else.  Although ModernWarFAIL2 gave the work-around, they failed themselves to explain WHY this works.
The work-around has nothing to do with FMJ.

Most people imagine that the weapons are programmed like this, where each gun has a base entry and then the damage numbers would change depending on the attachment:
(I just made these damage numbers up for the sake of a visual)

Ranger 40-30
M1014 50-40
Model 1887 60-50

In reality it looks more like this inside of the game, every combination has its own entry with its own values:
(One again, made up numbers)

Model 1887 40-30
Model 1887/Akimbo 80-60
Model 1887/Bling/Akimbo/FMJ 80-60

So when the Infinity Ward programmers were told to lower the values of the Akimbo Model 1887’s, they literally altered those values, but ONLY those values.  They completely overlooked that Model 1887 + Bling + Akimbo has its own values.  This was a programming oversight, something I thought ModernWarFAIL2 blog would have been salivating at the prospect of roasting.

FMJ has nothing to do with range, and has nothing to do with this work-around.  Bling is the reason why this works.  It just happens that shotguns have only two possible attachments, Akimbo and FMJ.  FMJ is being used so people jumped to the conclusion that it was the reason the work-around works.  But now you know that isn’t the case.

My Advice Regarding The Models
I say get to Level 67 as fast as you can and have fun with the pre-nerfed Akimbo Models while you still have the chance.  I’ll be shocked if they’re not patched properly in the next update.  If you see someone named barrow running around with them you know who it is.  Bling Bling.  (That’s a B.G. reference, look it up.)

4 Responses to “MW2 Akimbo Model 1887 Patch Explanation And Work-Around”


  • I think I prefer the rangers to the models right now. Having to use Bling pro takes away sleight of hand pro, and the models have to reload often.

  • Instead of wasting a blue perk on Bling, when you should be using Marathon or Scavenger, use Stopping Power and Akimbo instead of Akimbo+ FMJ. Sure, you may be giving up Lightweight, but you can still sprint forever with Marathon. Put an SMG as your primary, and add Steady Aim/Ninja, and you’ve got yourself a deadly class.

  • ive just unlocked the models with akimbo and fmj- im using stopping power and steady aim and they seem to still be crap- dont have anywhere near the range they used to.

  • Hi jc, you were two days too late for this work-around. On Feb 12th an update was finally pushed out for 360. One of fixes was re-balancing the 1887’s with Bling. It was already patched for PC and PS3.

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